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Further Graphics

Furthergraphicsteaser
Further Graphics

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Aims and Learning Outcomes

  • Students understand and use fundamental 3D geometry/scene representations and operations.
  • Students learn animation techniques and controls.
  • Students learn how light transport is modeled and simulated in rendering.
  • Students understand how graphics and rendering can be used to solve computer perception problems.

Lectures

  • Geometry representations: parametric surfaces, implicit surfaces, meshes, point-set surfaces, geometry processing pipeline. [1 lecture]
  • Discrete Differential Geometry: surface normal and curvature, Laplace-Beltrami operator, heat diffusion. [1 lecture]
  • Geometry Processing: parametrization, filtering, 3D capture. [1 lecture]
  • Animation I: animation types, animation pipeline, rigging/skinning, character animation. [1 lecture]
  • Animation II: blending transformations, pose-space animation, controllers. [1 lecture]
  • The Rendering Equation: radiosity, reflection models, BRDFs, local vs. global illumination. [1 lecture]
  • Distributed Ray Tracing: quadrature, importance sampling, recursive ray tracing. [1 lecture]
  • Inverse Rendering: differentiable rendering, inverse problems. [1 lecture]